Monday, October 29, 2007

Silverlight: Using isolated storage to save client data

[This was originally posted at http://timstall.dotnetdevelopersjournal.com/silverlight_using_isolated_storage_to_save_client_data.htm]

Silverlight allows developers to persist data to a file on the client's machine using Isolated Storage. This is just like writing a normal file, except that it handles a bunch of extra grunt work to write that file to unique spot for the user and application. So, instead of writing a file to "C:\Temp\myStuff.txt", that all users and applications can see, it writes it to something essentially like "FolderRoot\UserName\Application\myStuff.txt" (although, the real directory structure is a little more optimized and less plain-text).

 

What's also interesting about Silverlight isolated storage is that unlike other browser client-side repositories, like a cookie, (A) it is shared across browsers, and (B) it's not cleared by deleting temp files.

 

For example, in my Silverlight arcade TruckWars game, it uses isolated storage to determine what's the highest level you've reached, effectively saving your progress. The code has a class, IsolatedStorageHelper, that provides static utility methods to SetData, GetData, and Delete a file:

 

using System.IO.IsolatedStorage; using System.IO;  namespace SilverlightUtilities {   public class IsolatedStorageHelper   {     ///      /// Writes the given data to the given fileName in isolated storage.     /// If the file already exists, it is overridden.     /// If the file does not exist, it is created.     ///      ///      ///      ///      public static void SetData(string strData, string strFileName)     {       using (IsolatedStorageFile isoStore = IsolatedStorageFile.GetUserStoreForApplication())       {         using (IsolatedStorageFileStream isoStream = new IsolatedStorageFileStream(strFileName, FileMode.Create, isoStore))         {           using (StreamWriter writer = new StreamWriter(isoStream))           {             writer.Write(strData);           }         }       }     }      ///      /// Gets the data from the fiven file.     /// Returns null if the file does not exist.     ///      ///      ///      public static string GetData(string strFileName)     {       using (IsolatedStorageFile isoStore = IsolatedStorageFile.GetUserStoreForApplication())       {         if (isoStore.CurrentSize == 0)           return null;          using (IsolatedStorageFileStream isoStream = new IsolatedStorageFileStream(strFileName, FileMode.Open, isoStore))         {           using (StreamReader reader = new StreamReader(isoStream))           {             // Read the first line from the file.             string s = reader.ReadLine();             return s;           }         }       }     }      public static void DeleteFile(string strFileName)     {       using (IsolatedStorageFile isoStore = IsolatedStorageFile.GetUserStoreForApplication())       {         if (isoStore.CurrentSize == 0)           return;          isoStore.DeleteFile(strFileName);       }     }   } }

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